Skip to main content

2022 Serious Games Showcase & Challenge General Audience Finalists


The Serious Games Showcase & Challenge (SGS&C) has announced the finalists in the various award categories for 2022.

 

As anticipated, the awards structure has been updated and is now based on the target audience for the game submitted (General or Government Audience), not the submitting organization.

 

An esteemed panel of evaluators from around the globe are now reviewing the finalists and will determine the winners. For the 2022 challenge the SGS&C will award games for Best General Audience, Best Government Audience, Innovation, People’s Choice, Best Student-Developed Game, Best XR (VR/AR/MR), and Students’ Choice.

 

HERE ARE THIS YEAR'S GENERAL AUDIENCE FINALISTS:


RoboCo by Filament Games

Subject: Robotics


RoboCo is a Serious Game about designing and building robots to serve the needs of hapless humans in the world of tomorrow.

The uniqueness of RoboCo approach can be experienced through the combination of a robot-building sandbox mode and a campaign mode where players build specific robots to take on open-ended challenges. Players also have the option to use the Python language to automate their creations and let their robots conquer the challenges.


STROKE-Keep the Brain Alive in 45 by Veterans Health Administration

Subject: Acute Ischemic Stroke


STROKE-Keep the Brain Alive in 45 is a Serious Games to diagnose and treat virtual avatar patients with acute ischemic stroke (AIS) using the VA stroke protocol. Game goal is to save the brain of a stroke victim in 45 minutes or less.

In Level one, the player will observe virtual patients display multiple physical symptoms and try to determine if the patient is 1. having a stroke and 2. which of the seven symptoms is the avatar patient displaying. Level two is role based where the player chooses doctor or nurse who is on the clock to save the brain of a stroke victim. The mentor brain gives the player immediate positive or negative feedback on their clinical decisions while the scoring system of a live brain will deteriorate and die over time if the player cannot save the brain in 45 minutes or less.


Top Derm by Level Ex

Subject: Dermatology


Top Derm is a medically accurate, fun, and challenging experience for dermatologist- and it's free and available on your phone.

Top Derm consists of short, rapid-fire, focused challenge packs, designed to give players a variety of well-rounded dermatology challenges that strengthen both the players’ derm knowledge and their ability to visually identify common and rare skin disorders.

In addition to challenge packs, Top Derm includes certified CME packs on popular topics such as acne, melanoma, and dermatitis for free anytime, anywhere. Level Ex has harnessed the most cutting-edge visual effects and video game technology to create its dermatologist-approved, groundbreaking DeepSkinFX™ Generator, which allows us to create mind-blowing, medically accurate, high-resolution imagery of any skin disorder on any region of the body and any skin tone—giving players the opportunity to visually experience a wide variety of derm scenarios.


HoloBrand by University of Applied Science Trier

Subject: Product Market Placement


HoloBrand is a collocated Serious Game for the HoloLens and Meta Quest 2, covering Urban’s preceptor model of product market placement (Glen L. Urban: Preceptor: A Model for Product Positioning, 1975).

Players should get an intuitive understanding of consumer mass market mechanics. Collocated means a multiplayer game taking place in the same physical space. Collocated AR Games combine the advantages of a board game with a computer game. As in a board game, discussing game aspects with people in the same physical space is possible.

As in a computer game, you have the advantages of automated simulation and the possibility to display private information as not every player needs to see the same situation.  HoloBrand distinguishes between a master and three players. The master is the mentor in the situation that steers the mission progress and can explain additional information on the included slides. HoloBrand is a joint development between the computer science department and the economics department of the University of Applied Science Trier.


ARIN-561 by USC Institute for Creative Technologies

Subject: Artificial Intelligence & Math


ARIN-561 is a 3D role-playing game built on Unity, a cross-platform game engine developed by Unity Technologies. In the game, students play as a space-faring scientist who crash landed on an alien planet named ARIN-561. In order to safely return home, the scientist begin exploring the planet to gather resources needed to repair the broken ship while uncovering the mystery of the planet.

The activities for survival and for exploration form the basis for the tasks the students carry out in the game, with challenges such as searching for missing spaceship parts or cracking passwords serving as natural opportunities for the introduction of search as a topic.

The current implementation of the game covers three classical search algorithms: breadth-first search, depth-first search, and greedy search. 


Poconostics by BlueHalo

Subject: Physical Rehabilitation


Poconostics consists of two games for balance training. Tilted dungeon requires the player to sway their body to navigate a character through a maze. Food Frenzy requires the player to use their head and eyes to target flying food elements and shoot them from the air.

These games use body-pose and head/eye tracking to give patients engaging ways to complete therapy exercises and provide therapists with objective data about patients’ performance.


PreSore: 3D Pressure Injury Prevention by Simofun & KoƧ Universty

Subject: Pressure Injury Prevention


PreSore was designed to educate the patients’ relatives and the community on the prevention of pressure injuries, formerly named pressure sores. In the game, the player is expected to make quick and accurate attempts to prevent pressure injury in the virtual patient receiving home care.  


GENERAL AUDIENCE: STUDENT-DEVELOPED GAMES


Pirates of the Sea++ by Norfolk State University 

Subject: Computer Science Concepts


Pirates of the Sea++ was designed to create a fun and engaging 2D learning game for the player to successfully enhance their knowledge of C++ computer programming concepts, specifically basic output structure, C++ basic data types, conditional operators, and conditional statements such as if statements and while loops.


Numbers and Letters by Ulster University & Fresno State University

Subject: Numeracy and literacy skills


Numbers and Letters
is an immersive virtual reality game for developing numeracy and literacy skills. The Numbers part of the game focuses on developing flexible mathematical thinking skills through the use of four basic mathematical operators and adaptive strategies. Players can explore the role of numerical relations and operators in mathematical problem solving. This is achieved in the game through the exploration of number combinations with a range of operators (subtraction, addition, multiplication and division). The game aims to develop mathematical proficiency through exploration of different problem-solving strategies based on the understanding of key concepts and has progressive difficulty modes depending on player ability and includes instructional scaffolding functionality to provide context specific help to the player when required or requested. The Letters game helps the player improve their literacy skills and become better at spelling by completing words by finding the missing letter.


Medical Imaging VR by Ulster University & Fresno State University

Subject: Imaging/human physiology


Medical Imaging VR is an immersive virtual reality learning environment which allows users to view, visualize, browse, and interact with magnetic resonance imaging scans (MRI) in 2D/3D identifying and learning about key regions of the body. The game element orientates the user and shows them how to read an MRI, understanding the difference between different views with 3D visualization functionality. Through this they learn about brain anatomy and how to identify key regions (e.g., pituitary gland and cerebellum etc.) and other features of interest.