Image
credit: Engage With Other Adults by Filament Games in partnership with the
Mental Health Association of Maryland
ORLANDO - - July 9, 2020 - Three digital learning games designed for
use in healthcare, medical, pharmaceutical, and nursing training have been
awarded honors in the 2020 International
Serious Play Award Competition
Gold Medals were awarded to:
Gold Medals were awarded to:
Engage with Older Adults, an
empathy training game designed to enhance elder care workers’ interactions with older adults. James LaPierre and Mental Health
Association of Maryland developed the game to help healthcare professionals
understand and engage with clients better.
smokeSCREEN, a game
focused on preventing tobacco use in youth participants, by completing 10
levels of realistic situations to teach them refusal power. Carolyn Taylor, 1st
Playable Productions, Schell Games, CVS Health Foundation, Yale Tobacco Center
of Regulatory Science, FDA and NIH developed the game around misinformation of
smoking and vaping.
Image
credit: smokeSCREEN game - A collaboration between the play2PREVENT Lab, the
NIH/FDA-funded Yale and USC Tobacco Centers of Regulatory Science (TCORS), 1st
Playable Productions, and Schell Games
Bronze Medal went to:
Build a Bedroom, a game
where participants identify bedroom environment conditions that contribute to
poor sleep hygiene. Kevin Holloway, Center for Psychology, Uniformed Services
University of the Health Sciences and 2b3d Studios created the game to help
people who have difficulty sleeping.
Image
credit: Build a Bedroom game by The Uniformed Services University’s Center for
Deployment Psychology (CDP) and 2b3d Studios