Below is interesting data about the significant up-tick in investment in learning games -- $2.25 billion in 2018 vs. less than a billion in 2017.
PRESS
RELEASE
Investment in Game-Based Learning
Sharply Up in 2018: Metaari
LOS ANGELES – Jan. 7, 2019 -- Investment in game-based learning
companies was sharply up in 2018, according to leading Serious Games analyst
firm Metaari. A total of $2.25 billion went to 133 companies. In contrast,
less than half that amount, or $948.2 million, was invested in 150 game-based
learning companies in 2017.
While the number of deals declined slightly in 2018, funding levels
were much higher and investment more than doubled. Almost 100 companies
reported raising substantial funds; 17 PreK-12 academic-facing companies
obtained funding in 2018; 21 corporate-focused companies producing game-based
training were funded. The most attractive category for investors was
educational games or educational technology products for use in K-12.
China
is the education technology center of the universe, at least for now, according
to Sam Adkins, Metaari. In 2018, 51 Chinese game-based learning companies
garnered a combined total of $539.3 million. Nearly 50% of all ed tech
investments made in 2018 went to Chinese companies.
“This is the first time in the history of the industry that China
overtook the US. A stunning $7.22 billion was invested in 207 Chinese learning
technology companies in 2018,” Adkins said.
In July, Metaari
predicted a 37.1% CAGR growth rate for game-based learning products over the
next five years. That growth would mean revenues for games-based learning
will more than quadruple to well over $17 billion by 2023.
Metaari produces annual reports on the global game-based learning
market. The reports, available from Serious
Play Events, include an analysis of the catalysts driving the market as
well as both a demand and supply-side analysis, providing publishers with the
ability to choose high-yielding opportunities.
Metaari also produces reports on the Mixed Reality Learning Market and the Market for Mobile Educational Games.
Metaari also produces reports on the Mixed Reality Learning Market and the Market for Mobile Educational Games.
Media Contact:
Sue Bohle
sue@seriousplayconf.com