Image credit: Play
Beyond the Game exhibit at the CAFA Art Museum in Beijing
Last month, Play Beyond the Game - the first grand exhibition
featuring Serious Games in China - was unveiled at the CAFA Art Museum in
Beijing. Officially opened on September 8, 2018, it was jointly organized by
the Central Academy of Fine Arts (CAFA) Urban Design College, the Central
Academy of Fine Arts (CAFA) Art Museum and the China’s Culture and
Entertainment Industry Association (CCEA) Game Branch. The exhibition remained
on view through October 7.
Play Beyond the Game aimed
to explore the combination of games with other fields such as art, education
and medicine, the functional value and cultural significance of games as well
as the development direction of digital entertainment education in China.
Image
credit: CAFA Art Museum - Play Beyond the Game
Presenting at the Play Beyond the Game exhibit was Triseum
CEO, André Thomas, who also accepted a prestigious Game Academy Award for
Triseum's educational immersive art history game, ARTé: Mecenas®, which
is part of the art history curriculum at universities across the US (please
find also Serious
Games Enhancing College-Level Art History Learning).
Image credit: Triseum’s history game - ARTé: Mecenas®
Triseum's participation in the exhibit added to its recent exposure in
the Chinese gaming market.
In June, Triseum announced a partnership with Tencent, a
leading provider of Internet value-added services in China, to expand access to
Triseum's calculus game, Variant: Limits®
(please find also New
Serious Game Transforms Calculus Principles Into Visually Engaging Challenges).
Tencent is publishing the game, which is being called the Calculus Adventure in
the Chinese market, to bring entertainment quality learning games to players
across China. The calculus game helps to improve the nearly 38-percent failure
rate in the class, which is foundational for all science, technology,
engineering and mathematics careers.
Triseum's educational video games, which have been developed in
collaboration with the LIVE Lab in the Department of Visualization in College
of Architecture at Texas A&M University, mirror the sophistication and
imagination of some of the most popular entertainment video games on the
market, while staying true to their roots in academic rigor, research and
outcomes.
Image
credit: Triseum's calculus game - Variant: Limits®
Related posts:
About CAFA
The Central Academy of
Fine Arts, located in Beijing, is an academy where culture, history and art are
flourishing, and where students and educators enjoy the best art resources in
the world. CAFA, as a leading institution for modern art education in China,
provides a rich land for those who wish to learn, experience and engage in
creativities. It has nurtured quite a lot of prominent artists over the past
ninety years.
About Triseum
Triseum grew
out of the LIVE Lab in the Department of Visualization in the College of
Architecture at Texas A&M University. Education will always remain at the
heart of this learning company. Partnering with industry leading experts in
gaming and instructional design, Triseum creates entertainment quality,
immersive learning games for foundational subjects where high school and higher
education students face challenges with engagement, course completion and
success. Delivering world-class digital experiences that profoundly impact
students while maintaining strict learning efficacy backed by rigorous
research, Triseum's bold curiosity means pushing the boundaries of what
educational games are all about.
About Tencent
Tencent, a leading
provider of Internet value-added services in China, announced earlier this year
its comprehensive layout of “Functional Games” (Serious Games) as well as its
ambition of systematically exploring the positive social value of games. Tencent
has decided to release five categories of functional games, which include
traditional culture, frontier exploration, science and technology training,
scientific popularization and parent-child interaction. Among them are both
works of independent research and development, and outstanding Serious Games
made by the domestic and foreign development teams. As the dominant player in
the game industry in 2017 in China, it seems Tencent’s ambition is to take the
lead in China’s Serious Games.