Image credit: JumpStart Academy
JumpStart, a company specialized in game-based learning for kids, yesterday launched
its first school product release under its new JumpStart Academy (JSA)
product line - immersive gameplay, aligned with national and state standards
for English and Spanish speaking students.
JumpStart Academy is a school2home game-based learning
ecosystem that provides integrated products, technology and tools for students,
parents, and teachers, aiming to improve students' educational experience inside
and outside the classroom.
According to the PR,
all Jumpstart Academy products
will include a curriculum navigator, analytics for both teacher and district as
well as multiplayer features.
David Lord, CEO of
JumpStart, says "Our focus has always been great content delivered to
children. Now, JumpStart
Academy puts a new emphasis on that, and focuses on tailoring
experiences for teachers with innovative school products that foster
collaborative learning and adapt to the needs of individual students. With
games that students will love, and the insight that educators need, JumpStart
Academy provides the learning edge to keep students interested, motivated
and challenged to tackle new concepts precisely when they are ready to learn
them."
According to JumpStart
Academy website, these are the main attributes of the product line:
Proven Efficacy - Their products are used in
thousands of schools in districts across 50 states in the US and over 70
countries internationally.
Personalized/ Adaptive - JumpStart Academy
provides a tailored learning experience 100% unique to a child. From dynamic
lesson plans to activities for every learning style, the system is said to
adapt in real time based off the learner’s interactions. The proprietary
technology system, CuDOS, fuels the JSA interactive learning ecosystem.
Portable - Take it on-the-go! All products are web and mobile
friendly so kids can learn at home, in the class or whenever time allows.
Diversified Portfolio & Learning Activities –
JumpStart Academy’s products include Early Learning, Language Arts, Geography,
History, Math, STEM, Coding, ESL, English, Mandarin, Spanish, and Portuguese. They offer 11 types of learning activities with hundreds of levels and paths
for the user to work on. From games, puzzles and videos, to stories songs and
more.
School2home Game-based Learning Ecosystem
The JumpStart
Academy products are a linear game experience that takes a player through
an educational year of learning.
JumpStart
Home includes, among many other
products, JumpStart Junior,
a world specifically designed for preschool - kindergarten learners. It
also includes a parent portal.
Image credit: JumpStart Jr.
JumpStart Academy School is a supplemental tool that schools
can use in their classroom. It gives teachers the ability for full
transparency of their classroom as well as a teacher portal.
JumpStart School includes JumpStart Academy Math, a
collaborative K-5 math program, now available online across all platforms,
including mobile devices, tablets, laptops and desktop computers.
Teachers can login
and use JumpStart
Academy Math to access content that is delivered through
CuDOS, the JumpStart School curriculum delivery service. The
combination of team-based games along with the capability to provide an
adaptive individual learning experience is expected to increase student math
achievement, attitude and motivation.
Image credit: JumpStart Academy Math
About Jumpstart
Formerly known as
Knowledge Adventure, JumpStart Games - a Los Angeles based provider of
educational products specialized in creative and educational games for children,
has become a wholly owned subsidiary of NetDragon Websoft Holdings Limited
(HKSE: 0777) as of July 2017.
Founded in 1991, JumpStart
has set the standard in children's educational games by making learning fun and
easy and has quickly become the epicenter of online gaming for the 3-10 year
old demographic. Over the years, JumpStart has created numerous
successful own-branded games such as JumpStart®, Math Blaster® and
Neopets®. Neopets® in particular has recorded over 75 million registered users.
Besides its flagship brands, it has also built long-standing partnerships with
DreamWorks Animation, leveraging on its IPs including Madagascar and
School of Dragons, to produce creative and innovative educational mobile and
multiplayer online games. The School of Dragons game is based on "How to
Train Your Dragon" Movies and has registered over 30 million players
globally. JumpStart currently has a large audience base of over 5
million monthly active users which spans across North America, Europe, South
America, Asia and Oceania, along with over 90 million registered
accounts.