Following my prior posts Serious
Games Enhancing College-Level Art History Learning and New
Serious Game Transforms Calculus Principles Into Visually Engaging Challenges, addressing respectively Triseum's
art history game ARTé: Mecenas™ and calculus game Variant: Limits™, results
from Triseum's Year-Long Game-Based
Learning Validation Study are now available to the public.
Both the executive
summary and the complete study can be downloaded from European Schoolnet's
Future Classroom Lab. Additionally, teachers shared their feedback and
findings in two webinars. Archives of the the ARTé:
Mecenas results webinar and Variant:
Limits results webinar are also available.
Image credit: Triseum - ARTé:
Mecenas™ Serious Game
Image credit: Triseum - ARTé: Mecenas™ Serious Game
Image credit: Triseum – Variant: Limits™
Serious Game
Image credit: Triseum – Variant: Limits™
Serious Game
Twenty teachers
across Norway, Poland, Portugal, Italy and Greece implemented the games in
their classrooms and took part in the study, in which The University of
Würzberg used a triangular evaluation approach to obtain valid and measurable
results. Most teachers chose to have their students play the games both at home
and at school or in flipped classroom settings, and they experimented with
students playing both individually and in groups.
In the new Game-Based
Learning Validation Study, participating teachers agreed that Triseum's
immersive academic games had a positive impact on student engagement, motivation
to learn and knowledge acquisition.
"Everything we do at Triseum starts and
ends with student success. To realize the positive impact that our games are
having on students, not only through our own assessments, but through
compelling third-party research, is inspiring," said André Thomas, Triseum
CEO and Texas A&M professor. “Additionally, instructors confirmed that our
games attracted students' attention, increased students' confidence and social
skills, and allowed students to exercise their imaginations. Through this
study, the power of game-based learning comes to light across the globe,
validating games as not only innovative, but effective."
Validation Study Background
In May 2017,
Texas-based Triseum joined the Future Classroom Lab and became the first
industry partner to have game-based learning as its core business.
As part of its
membership of the Future Classroom Lab, Triseum asked European Schoolnet to run
a validation pilot involving use of two of its learning games (ARTé: Mecenas™
and Variant: Limits™).
About Triseum
Triseum grew out of the LIVE Lab in the Department of Visualization in the College of Architecture at Texas A&M University. Partnering with industry leading experts in gaming and instructional design, Triseum creates immersive learning games for foundational subjects where high school and higher education students face challenges with engagement, course completion and success. Delivering world-class digital experiences that profoundly impact students while maintaining strict learning efficacy backed by rigorous research, Triseum's bold curiosity means pushing the boundaries of what educational games are all about.