Michael
Sutton, PhD, Chief Game-Based Learning Officer of Funification, is intensely
devoted to immersive learning and passionate about Serious Games.
He has been teaching at the executive education, community college, undergraduate, graduate and doctoral levels in higher education for many decades, and instills his learners with the passion that he has acquired through challenging life experiences.
He has been teaching at the executive education, community college, undergraduate, graduate and doctoral levels in higher education for many decades, and instills his learners with the passion that he has acquired through challenging life experiences.
Michael is a fervent
evangelist for Serious Games deployment because he knows they work: he has seen
the results of the learning outcomes through the career advancement of former
students.
Earlier this year,
Michael Sutton delivered a superb presentation at the Learning
Technologies Conference
in London titled Game-based Learning – Language of the Future for Overcoming
Complexity, where he provided a powerful testimonial on how gaming was a
critical element in his personal and professional development.
During the
presentation, Michael took a stand on Richard Duke’s premise that the proper
use of gaming offers strong promise for establishing the comprehension of a totality
[a gestalt], necessary for intelligent management of complex systems:
Sutton proceeded by stating that accelerated change and societal transformation necessitate a new language to convey experience and complexity. Problems of today are infinitely more complex, involving systems and interacting subsystems that do not yield to conventional jargon or traditional forms of communication.
Sutton declared the
emergence of a new Learning Communication Language founded upon game-based
learning.
Michael is currently co-authoring a book on Game-Based Learning that is slated to be published in September of 2018.
Michael is currently co-authoring a book on Game-Based Learning that is slated to be published in September of 2018.
In his book published
in the mid-seventies, Duke recaps the evolution of games from a form of play to
a serious undertaking.
Duke demonstrates how
dramatic the increase in the use of gaming had been over the previous decade, as
a result from “both the increased recognition of the technique’s potential as
well as from its diffusion through the social sciences for both academic and
applied purposes.”
And he also declares:
“As the true
character of gaming as a unique communication form becomes clear, its use as a
Future’s Language will become pervasive.”