Image credit: The Uber Game, a news game from
The Financial Times, earns gold in the 2018 International Serious Play Awards
Corporate, Healthcare, Government, Museum Games
for Use in Training Win
Awards in Annual Serious Play Competition
LOS ANGELES – May 22, 2018 – Eleven games and
simulations designed for use in training have been cited for excellence in the
2018 International Serious Play Awards Program. As game-based learning
becomes mainstream, training products that allow participants to have hands on
“play,” are delivering significantly better skills and retention.
Gold Medal winners include:
- The Uber Game,
an interactive news game from The Financial Times that puts the
player into the shoes of a full-time Uber driver. Based on interviews with
Uber drivers in San Francisco, it aims to convey an emotional
understanding of what it is like to try to make a living in the gig
economy
- Silobuster –
Atlas Bank, a simulated learning environment tailored to the
financial sector to help develop leaders who can lead in ambiguous and
complex situations. Designed by Lead Learning Games in collaboration with
Nykredit
- AppClinic – Saving Lives!, a game created by App-Clinic, Adtalem Global Education and Filament Games for EMS, medical, nursing and allied health students and professionals, that helps players practice basic life support skill sets by administering CPR to a patient in a simulated emergency scenario
Silver Medal Awards went to:
- Space Advisors,
a game created for KPMG to help uncover the full scope of a prospective
client’s business requirements so that the company can select the key
consultants and teams to solve the need. Developed by the Gronstedt
Group
- 13 Minutes Ago,
from A-line Games, explores the complexity of Basque terrorism and puts
the player in the shoes of both victim and terrorist
- Dark Networks,
a simultaneous two-player game developed by the Naval Postgraduate School
in conjunction with the Institute for Creative Technologies allows players
to explore different strategies and organizational structures, as both a
terrorist network and a state try to defeat each other.
- Modigliani VR, For the opening of the Modigliani exhibition at the Tate Modern, Tate commissioned a new integrated HTC VIVE virtual reality experience reimagining the artist’s final Parisian studio. Developed by PRELOADED , the game creates a connection for the visitor with one of the 21st Century's greatest artists
Bronze Medals were awarded to:
- Agenda Mover,
a simulation co-created by Bacharach Leadership Group (BLG) and Wrainbo, that
helps corporate leaders develop political and stakeholder engagement
skills to move ideas forward and make change initiatives more successful
- Yes Artist,
a game that teaches artists how to optimize their professional websites in
terms of personal branding, online marketing and e-commerce, created by
Carnegie Mellon University Entertainment Technology Center
- Night Shift,
a mobile point-and-tap game using medical case simulations designed to
help emergency physicians reduce diagnostic errors. Developed by
Schell Games in conjunction with the University of Pittsburgh, Dept of
Critical Care Medicine
- CD4 Hunter, a mobile mini-game for use in undergraduate and graduate courses in microbiology, virology, and infectious diseases on HIV replication cycle from Drexel University College of Medicine, Institute for Molecular Medicine and Infectious Disease