Local No. 12, an indie group formed by Eric
Zimmerman with fellow designers Colleen Macklin and John Sharp in 2009 to make
games that explore social interaction and new kinds of gameplay, has launched a
Kickstarter
campaign to complete the development of Losswords.
With the value proposition of turning classic literature into a
social word puzzle game, Losswords is a mobile Serious Game for iOS expected
to be released in 2017.
A Game For Literary Outlaws
Gameplay
Losswords gameplay is a two-part
process: LOSSWORDING and SOLVING.
First, you LOSSWORD a book. You do this by
finding the words inside the words of a literary passage. Like finding ALL
inside CALL or EARS inside YEARS.
The leftover letters then fall down to the
bottom - leaving behind a scrambled version of the text.
After that - your scrambled passage is sent to
someone else who has to SOLVE the book by putting the letters back in the right
place. Every player both deconstructs and reconstructs
passages.
The cool thing about Losswords is that as you are scrambling a passage, you are actually
creating a word puzzle for other players.
As the game proceeds, you level up, getting
special rewards for finding long and rare words, for putting passages back
together quickly, and for guessing the author and title of books. Players
gradually accumulate a library of their contraband literature - the more you play, the more books you collect for your
secret underground library.
To help select books for Losswords, the developers have enlisted some amazing cultural
figures to act as literary curators and will be adding more as the campaign
goes on.
As reported by Kill
Screen,” The hope is that Losswords
will act as a vehicle for literary discovery, as each of the books used to
create the game’s puzzles are in the public domain and currently available for
free through the archival website Project Gutenberg.”