Healthx Screenshot
The University of Utah is
this year’s winner in the “Best Student Developed
Serious Game” category of the Serious Games Showcase & Challenge with Healthx, a game to help treat and
diagnose lazy eye in children.
This is the University of Utah’s second
consecutive winning year at I/ITSEC SGS&C.
In 2014, University of Utah’s Entertainment Arts & Engineering (EAE)
was awarded "Best Student Developed Serious Game" for CyberHeist.
Working with researchers at the John A. Moran Eye Center, a team from the U created Healthx to help diagnose and treat lazy eye, which can lead to
permanent visual impairment if left untreated. Fully controlled by eye
movement, the "Serious Game" forces the lazy eye to move around the screen, which
can strengthen and help find the right balance between the eyes.
The game’s proposition is to train the weak muscles
responsible for amblyopia or "lazy eye”, by using hardware that tracks
player’s eye movement and adding a gameplay element to traditional eye
exercises. In talking with their network of eye care professionals, developers
learned that current techniques of eye strengthening are boring and compliance,
especially among children, is very low.
“Lazy eye is one of the most common eye
disorders found in children,” said Ahmad Alsaleem, a graduate student in game
engineering and co-researcher on Healthx.
“Despite its prevalence, clinical treatments and current diagnostic tools are
not designed with the child’s nature in mind. Our solution provides an engaging
experience, continuous feedback and a cost effective, automated tool for
treating and diagnosing lazy eye.”
“We are currently using an eye tracker that
uses near infrared light to monitor the eye and its movement,” said Eric Allen,
graduate student in game production and co-researcher. “We can accurately
monitor and report every action the player makes.”
Tobii Eye Tracker
Eye tracking is a sensor technology that enables a device to
know exactly where your eyes are focused. It determines your presence,
attention, focus, drowsiness, consciousness or other mental states. This
information can be used to gain deep insights into consumer behavior or to
design revolutionary new user interfaces across various devices.
Healthx is currently in clinical trials with selected patients at the Moran Eye
Center and the students hope the game will be available by the end of next year.