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Serious Play Announces 2015 Serious Games Awards Winners


The International Serious Play Awards disclosed Sunday evening the Gold, Silver and Bronze Medal winners of the 2015 competition. This recognition program honors outstanding titles that deliver a high quality of engagement and measurable learning opportunities.

Gold Medal Winners:


·         Water Bears, Schell Games (Education K-12, Systems Thinking) – object of my prior post  Schell Games Providing Hands-on Experience With Systems Thinking Concepts
·         The World of Lexica, Amplify and Schell Games (Education K-12, Literacy) – object of my prior post Serious Games Take ELA Learning To New Heights
·         Twelve a Dozen, Bossa Studios and Amplify (Education K-12, Math) - object of my prior post Amplify Disrupting Serious Games Business Development Models 
·         Mission US: City of Immigrants, THIRTEEN/WNET New York Public Media and Electric Funstuff (Education K-12, History) - object of my prior post Serious Games Supporting The Study of Immigration And Labor Movement In American History
·         HabiTactics, Zachtronics (Education K-12, Science)
·         PlatinuMath, Triad Interactive Media, Inc. (Higher Education) - object of my prior post  An Online Formative Assessment Math Serious Game For Preservice Teachers
·         Unsavory, Clay Ewing, NERDLab, University of Miami (Games for Good)
·         USC Standard Patient, BreakAway Games and USC Institute for Creative Technology (Healthcare) - object of my prior post USC-ICT Serious Games Rapidly Mature New Clinical Interviewers
·         Together Strong, Kognito (Healthcare)
·         Rugged Rovers, Preloaded, Science Museum (Museums and Visitor Centers)
·         Extreme Event, Intuitive Company, Koshland Science Museum (Museums and Visitor Centers)
·         CYCLES Carnivale, CYCLES team and IARPA - via the Air Force Research Laboratory (Military)
·         Combat Medic, ARL STTC and Virtual Heroes (Military)
·         Jayu (Freedom), Fear and Freedom, Carnegie Mellon University (Games for Good, Student)
·         Sanitarium, Radication Games, Abertay University (Healthcare, Student)
·         Decisions That Matter, Carnegie Mellon University: Entertainment Technology Center (Games for Good, Student)
·         Super Breathers, Carnegie Mellon University: Entertainment Technology Center (Healthcare, Student)

Silver Medal Winners:


·         The Foos, codeSpark, Inc. (Education K-12, Science)
·         LogicCity Jr., Minds On Play LLC (Education K-12, Systems Thinking)
·         Backyard Engineers, Filament Games (Education K-12, Science)
·         MasterSwords, Asymmetric Publications and Amplify (Education K-12, Literacy)
·         Meister Cody – Talasia, Kaasa Health (Education K-12, Math)
·         Toolwire Writing Games, Toolwire (Higher Education)
·         Discover Languages, Rosetta Stone Ltd. (Higher Education)
·         Earth Girl 2: Preparing for the Tsunami, Earth Observatory of Singapore (Games for Good)
·         Dex: Your Virtual Pet, Georgia Regents University (Healthcare)
·         Virtual Medical Internship, Toolwire (Healthcare)
·         Red Robin’s Guest Central, SweetRush Inc. and Red Robin (Corporate)

Bronze Medal Winners:



·         Martha Madison, Second Avenue Learning, (Education K-12, Science)
·         After the Storm, Classroom, Inc. and FableVision Studios (Education K-12, Literacy)
·         Magnum Pi, FlipSwitch (Education K-12, Math)
·         Coach4Life, Little Chicken Game Company and the Center for Applied Games (Healthcare)
·         Drexel Forensic Healthcare Simulations, Drexel University & Tata Interactive Systems (Healthcare)
·         Rampart, BreakAway Games (Healthcare)
·         Residential Wiring Mastery, Interplay Learning, Cengage Learning (Corporate)
·         Organizational Behavior Simulation: Judgement in a Crisis, Harvard Business Publishing (Corporate)
·         The Revenue Management Challenge, Knowledge Management, IDeaS: A SAS Company (Corporate)
·         girl, i see right thru you, DigiPen Institute of Technology (Games for Good, Student)
·         Temporality, University of Southern California (Museum, Student)

About Serious Play Conference/ Serious Games Association/ The International Serious Play Awards

The Serious Play Conference, now in its 5th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead. 

At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of Serious Games.

This Serious Games conference is produced by the Serious Games Association (SGA), an international organization for everyone in the Serious Games industry. The SGA is headed by Sue Bohle, Executive Director, a former educator with more than 25 years’ experience in the game industry.

The International Serious Play Awards, part of the major conference, recognizes outstanding work in Serious Games development, honoring games and sims offering high quality engagement and measurable results. Separate categories honor exemplary products in the education, corporate, government/military, health care and consumer/games for good markets.

Any organization or individual that has created or contracted for a Serious Game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the awards program. Universities may also submit student work for a separate student award section. All titles are also eligible for Certification by Serious Play Conference’s Awards Judging Committee.