MAVI
Interactive is this year’s winner in the Best Industry Developed Serious
Game category of the Serious Games Showcase & Challenge with Info-Sentinel – Travel Security. This award is commonly the hardest fought
award for the historically largest category.
As reported
by Team Orlando, MAVI
Interactive first participated in 2009, and was selected a finalist that year.
Although they have also been a finalist in each of their other two years of
participation (2011 and 2012), this year was the first time they advanced from
a finalist to a category winner.
Previous
versions of this game were branded Agent Surefire and already embedded a most impressive game element: an intelligent
data logging on player’s behavior that provided fully synchronous feedback on
player’s successes, failures and hesitations, interactions with key objects, or
simply lack of action in the face of breach-related events.
This year’s
version branded Info-Sentinel: Travel Security is most successful in
training players to adopt an appropriate behavior to protect company's
information and their own personal data while travelling.
When
compared to the previous versions of the game, Info-Sentinel represents
a major step improvement: the game has significantly gained in technical
quality – both in terms of visual and audio fidelity, as well as in the variety
of settings made available for players to uncover potential vulnerabilities,
handle incidents and perform corrective actions in a diverse, fun and engaging
way.
These
elements have largely contributed to promote deeper immersion and consolidate
its genre as a security adventure game.
Info-Sentinel sustains the merit of intensively training players on daily best
practices while they experience the storyline and uncover elements of the
story, thus creating the desired tension between acquiring new skills and
enjoying game play.
“We received
valuable feedback from the committee with each year’s iteration of this game
that we submitted, said Bora Aytun, co-founder and CEO of MAVI Interactive. “We
addressed those points, and built the entire game on the feedback of the
evaluators.”
“We really
didn’t expect to win,” Aytun added. “We don’t go into it trying to win — we’re
just trying to do everything we can to create the best game possible, and have
as much fun as possible. This is pretty exciting for our whole team!”
“We have a
new product that’s almost finished and we’ll be ready to submit for next year
as soon as the doors open,” he said.