ProPublica has co-published an
interesting article with Source
titled Creating Games For Journalism, by Sisi Wei. Sisi is the news
applications developer at ProPublica, where she builds interactive stories (and
newsgames) that serve the public interest. Previously, she was a Graphics
Editor at the Washington Post.
The article
describes how journalists can learn a lot from video games, a medium that can help
users explore unfamiliar worlds and experience stories through the eyes of
another person, engaging them in a highly meaningful, memorable and influential
way.
It
highlights the fact that many people who would never call themselves gamers are
playing games and getting familiar with how the medium works. It also refers to
the Serious Games community, dedicated to exploring how games can be
used in education.
The author states
that games can be a great tool for journalists to reach and inform, pushing the
boundaries of reader engagement.
Video Games Let Readers Play A
Story
“Simulation
games create a mock reality that lets players come very close to experiencing
something first-hand—close enough to confront the pressures and emotions of the
real thing”, says Sisi Wei. “When used to inform the public, such games provide
a unique strength: generate understanding through emotional involvement.”
Budget Hero by American Public Media
In 2008, American Public Media published this simulation, which asks
players to build a federal budget that can stay balanced over the next thirty
years.
Gauging Your Distraction, by the New York Times
The game asks players to drive and text simultaneously, and requires
you to do both well. Throughout the game, players must maneuver between six
lanes as directed, all while texting correctly spelled messages back to a
friend.
Newsgame HeartSaver by Sisi Wei
Players are shown a map of New York City, and are tasked with getting
as many heart attack patients to emergency care facilities as possible. The
game used the best data available, including querying the Google Transportation
API for real transportation times between two locations, and data from the
Emergency Medicine Journal on survival rates for heart attack patients.
See the
full article at https://www.propublica.org/nerds/creating-games-for-journalism