The 2016 Serious Games Showcase& Challenge finalists have been
selected and will be a part of this year’s Interservice/Industry Training, Simulation and
Education Conference (I/ITSEC), to be held
November 28 – December 2 in
the West Concourse of the Orange County Convention Center in Orlando,
Florida.
A panel of
evaluators from around the globe are now reviewing the 20 finalists and will determine
the winners in the Business, Government and Student
categories.
In addition
to the development category for which the game was submitted, all games will be
eligible for the new Innovation Award.
The Innovation Award aims to recognize innovation in Serious Games. For purposes of the Challenge, innovation is
defined as a characteristic or technique that enhances the Serious Game in a
new or different way. The technique can
be in terms of hardware integration, instructional design, game design, content
topic or a combination thereof.
The Innovation
Award will be judged by and is awarded at the sole discretion of the
Innovation Committee. Innovation finalists
will showcase their game on the I/ITSEC conference exhibit floor. The winner will be announced at the Challenge
Award Ceremony.
Some of the
finalists are also competing for the Best Mobile category. The People’s
Choice award will be voted on by I/ITSEC attendees, and the Students’
Choice winner will be voted on by student evaluators, totaling the 7 awards
to be reaped.
The 2016 SGS&C finalists in the Business
Category are:
Vetor by
Supernova Games
Post
Attack Reconnaissance (PAR) Virtual Training Mode by
ARA Virtual Heroes
SimScientists
Food Web Game by WestEd and Intelligent Automation, Inc.
Sales Command by Deloitte Center for Immersive Learning
Pediatric Vital Signs by Children’s Hospital Los Angeles
Sales Command by Deloitte Center for Immersive Learning
Pediatric Vital Signs by Children’s Hospital Los Angeles
Night
of the Living Debt by Learning Games at New Mexico State
University
NBCOT
Navigator by National Board for Certification in
Occupational Therapy
FRS
Virtual Team by Florida Hospital Nicholson Center
ADAPT-MP by
Design Interactive, Inc.
Evergreen by
Siege Sloth Games
Cognify by
Revelian
In the Government Category, the
finalists are:
USC
Standard Patient by USC ICT/US ARL
U.S.
Army STARS-Elements by Army Game Studio
Crime
Scene Investigation (CSI) by Dubai Police
And completing the field of 20 finalists, in
the Student Category are:
A
Fine Line by CMU ETC
Robonaut by
Full Sail/UCF School of Visual Arts and Design
Project
Zap by Orange Technical College, Mid-Florida
Campus
Musikinesia by
Federal University of Sao Carlos
Limbitless
Training Games by University of Central Florida
Bots
& (Main) Frames by New York University Tandon School of
Engineering
The winners
announced at a special SGS&C awards ceremony on December 1, at I/ITSEC in
Orlando, FL.