Below is a release on the winners in Serious Games Association’s international Serious Games competition,
covering all market sectors: education, healthcare, corporate and nonprofit.
Learning Games Earn Awards In International Serious Play Competition
LOS ANGELES - Monday, June 20, 2016 - More
than 30 studios, publishers, companies and academic student groups addressing
the growth of games for learning or Serious Games, have won gold,
silver and bronze honors in the 2016 International Serious Play Awards
competition.
The program recognizes outstanding examples of
titles that deliver a high quality of engagement and learning opportunities for
students, employees or other education or training situations. The winners are:
2016 GOLD WINNERS
• Learning
Games Lab at New Mexico State University, Night of the Living Debt (K-12
Financial Literacy)
• WeWantToKnow,
DragonBox Numbers (K-12
Math)
• Enabling
Play, Millie Moreorless (K-12 Math for Special Ed)
• Gamelearn,
Pacific (Corporate)
• 1st
Playable Productions, The Fiscal Ship (Nonprofit)
• BreakAway
Games, Vital Signs (Healthcare)
• True
North/Carnegie Mellon University's Entertainment Technology Center, A Fine Line (Student Higher Education, Academic
Integrity)
2016 SILVER WINNERS
• FlipSwitch,
The Legend of Geomethor (K-12
Math)
• Playniac,
Anomaly X (K-12 Math)
• Harvard
Business Publishing, Data Analytics
Simulation: Strategic Decision Making (Higher
Ed)
• Virtual
Heroes, Mission Critical Operator (Corporate)
• SweetRush
Inc., Counter Intelligence
(Corporate)
• MAVI
Interactive, Waisimo - Retail Customer Service Apprenticeship
(Corporate)
• Schell
Games, Save the Park (Nonprofit)
• BreakAway
Games, NBCOT Navigator (Healthcare)
• Preloaded,
Superbugs (Healthcare)
• Ayogo
Health Inc./Genentech, Immunotherapy Mini-Games (Healthcare)
• Creative
Gaming and Simulation Lab at Norfolk State University, Kwizopia SOL (Student K-12 Math)
2016 BRONZE WINNERS
• Classroom,
Inc., Community in Crisis (K-12 Literacy)
• CFORP,
Sprite's Quest: Seedling Saga (K-12 Geography)
• Radiant
Games, Box Island: Epic Coding Adventure (K-12
Programming)
• The
Partnership in Education, City Hacks: In Search
of Sleep (K-12 Study Skills, Science)
• Supersoul,
LLC, Hazard Ridge (K-12 Agricultural Safety)
• Learning
Games Studios, Inc., Xenos Isle (Higher Ed)
• Allen
Interactions, E-Learning for School
Bus Drivers (Corporate)
• Designing
Digitally, Inc., Mercer City (Corporate)
• iNK
Studios, 1979 Revolution: BLACK
FRIDAY (Nonprofit)
• Allen
Interactions, Vet Tech Terminology
Challenge (Healthcare)
• Lawrence
Hall of Science, UC Berkeley, I Got This: An Interactive Story (Healthcare)
• DePaul
University/Play 4 Change, Soteria - Dreams as
Currency (Student Healthcare)
About the Awards and the Conference
The International Serious Play Award is
a competition that gathers top-tier academic, business and government leaders
at the forefront of Serious Game development. Winners are announced annually as
part of SGA - Serious Games Association’s U.S. conference.
The Serious Play Conference is a
leadership conference for both those who create Serious Games/Simulations and
those who implement game-based learning programs. Speakers are the most
experienced developers and designers in the industry, the top academic
researchers and senior program heads from education, corporate, healthcare,
government/military, museums and other emerging areas.
26-28 JULY, 2016 /UNIVERSITY OF NORTH CAROLINA / CHAPEL HILL
HOSTED BY KENAN-FLAGLER BUSINESS SCHOOL
Media contact:
Sue Bohle
sue at seriousplayconf.com
(310) 721-9083