“Without a change in spending and tax policies, rising debt
over the next 25 years will put the U.S. economy at risk. So we wondered, how
can we best get the word out? We decided to build a computer game” - David
Wessel, Hutchins Center on Fiscal and Monetary Policy Director
Produced by two Washington-based, non-partisan
and independent non-profit institutions, the Hutchins
Center at Brookings and the Serious
Games Initiative at the Woodrow Wilson Center, and relying on the advice
from an advisory committee that represents a broad spectrum of political views,
The
Fiscal Ship is a new Serious Game that challenges players to put the federal budget on a sustainable course. The independent game development studio
behind it is 1st Playable Productions.
Funded by the Peter G. Peterson Foundation, the
William and Flora Hewlett Foundation, and the Lounsbery Foundation, who exercised
no editorial control over the game, The Fiscal Ship is playable for free on
phones, tablets, and desktops.
David Wessel spent 30 years at the Wall Street
Journal, and he says he never figured out a good way to explain the federal
budget. Now that he’s at the Hutchins Center on Fiscal and Monetary Policy at
the Brookings Institution, he’s trying again—with a video game. Please find the
extracts of his article “Why We Made a Computer Game about the Federal Budget” at the bottom of this post.
According to the developers, “measured as a
share of gross domestic product, the federal debt is higher than at any time
since the end of World War II and projected to climb to unprecedented levels.”
The growing mismatch between revenues and
spending challenges policymakers to face tough decisions and trade-offs in
order to reconcile government priorities such as retirement and health benefits
with the tax revenues that the current tax code would yield.
The game basic assumption is that today’s tax
code won’t yield enough revenue to pay for basic services of government plus
the retirement and health benefits promised to the growing number of old folks.
In the game, players’ mission is to pick from a
menu of tax and spending options to reduce the debt from projected levels over
the next 25 years. Small changes to spending and taxes won’t suffice. The
choices are difficult, but the goal is achievable.
Game premises define fiscal sustainability as
lowering the ratio of the federal debt held by the public to the gross domestic
product in 2041 from a projected 130% to 75%, roughly where it is today.
Although there is no consensus on just how much debt is “sustainable,” experts
are generally in agreement that the current trajectory of ever-rising debt is
economically risky.
The 25-year baseline is built from
Congressional Budget Office (CBO) projections for revenues, outlays and
deficits assuming current law. The developers construct their baseline—that is
a projection for the debt assuming no changes in tax or spending laws—by
beginning with the most recent CBO 10-year estimates, and then extending each
component of the budget at the growth rates assumed in the most recent
longer-term CBO outlook.
Gameplay
Reduce Inequality, Strengthen National Defense, Fight Climate Change, Strengthen Social Safety Net, Tax Cutter, Shrink Government, Protect the Elderly, Invest in the Future, Fiscal Hawk and Rein in Entitlements.
Gameplay
In The Fiscal Ship, a player first chooses
up to three governing goals from 10 choices offered. Governing goals represent
the player’s priorities for government. While there are many other issues or
values that may be important to players, the creators chose ten to represent a
variety of common values:
Reduce Inequality, Strengthen National Defense, Fight Climate Change, Strengthen Social Safety Net, Tax Cutter, Shrink Government, Protect the Elderly, Invest in the Future, Fiscal Hawk and Rein in Entitlements.
Then the player picks from ~100 tax and
spending options (both increases and decreases) to achieve those goals and
bring the debt-to-GDP ratio down from a projected 130% in 2041 to 75%, roughly
where it is today. In other words, winning requires both achieving your
governing goals and stabilizing the debt.
The point: It is possible to stabilize the
federal debt and pursue other objectives simultaneously, but it takes some hard
decisions about taxes and spending to do so.
Beyond Fiscal Sustainability
Beyond Fiscal Sustainability
Budget decisions aren’t only about fiscal
sustainability. They also shape the kind of country we live in. To win the
game, you need to find a combination of policies that match your values and
priorities and set the budget on a sustainable course.
Policy options in The Fiscal Ship come from a
wide range of sources: CBO’s Options for Reducing the Deficit, presidential
candidate proposals, President Obama’s budget, other think tanks, and
government agencies. Wherever possible, the creators began with cost estimates
from CBO, the Office of Management and Budget, the Social Security
Administration, or the Urban Institute-Brookings Institution Tax Policy Center.
These estimates typically cover 5 to 10 years. They extend them to 25 years.
For policies not scored by these organizations, estimates were developed by
Hutchins Center staff. All of their estimates are approximate.
The Hutchins Center staff, with input from the
advisory committee, chose the tax and spending options. They aimed for policies
most discussed by budget experts and policy wonks and those most frequently
mentioned by presidential candidates. They don’t pretend this is a
comprehensive list; rather, they wanted to offer a wide range of options to
both reduce and increase spending from projected levels and to raise and cut
taxes.
For each goal, they selected from the policy
options in the game those that they judged would take the country closer or
farther from the goal, weighting them to reflect the fact that different
policies impact the goals to varying degrees.
Governing
Goal Combinations
Some players get a notification that they “couldn’t win the game with their governing goal combination”.
Most of the combinations of goals in the game
make it possible to find many winning policy combinations. However there are a
few possible combinations where you can’t earn 3 stars for multiple goals while
still bringing the projected debt/GDP ratio down to today’s level.
Most of those combinations involve the Tax
Cutter goal for one simple reason: the more you decrease revenue, the harder it
is to find a way to decrease the debt—you have to decrease spending even more
to make up for losses in revenue. In the real world, you might be able to find
or create policies that could make it possible to reach all the goals and
reduce the debt, but in the game developers limited options to the policies
most discussed by budget experts and policy wonks and those most frequently
mentioned by presidential candidates.
You can play The Fiscal Ship at www.fiscalship.org
Why We Made A Computer Game About The Federal Budget
Article by David Wessel - extracts
“In the 30 years I spent at The Wall Street
Journal, I tried a lot of ways to explain dense but important fiscal,
financial, or monetary policies to people who know they’re important but never
get to the end of any newspaper story on the subject. One topic is always hard
to explain: The federal budget. Just say the phrase and eyes glaze over.”
“Now I direct the Hutchins Center on Fiscal and
Monetary Policy at the Brookings Institution, where many of my colleagues know,
well, everything about the federal budget. They’re worried not
so much about today’s budget deficit; indeed, some would borrow at today’s low
interest rates to give the slow-growing U.S. economy a boost right now.
Instead, they’re worried about projections that show the federal debt rising
inexorably over the next couple of decades. They know that putting the budget
on a sustainable path will require politically difficult decisions about
spending cuts or tax increases. And they know that tax and spending decisions
are about more than dollars and cents—they’re also about the kind of country we
want to live in.”
“Without a change in spending and tax policies,
rising debt over the next 25 years will put the U.S. economy and the well-being
of our kids and grandkids at risk. So we wondered, how can we best get the word
out? We decided to build a computer game.”
The Fiscal Ship game shall be
presented at the Games+Learning+Society
12 Conference, Thursday, August 18 • 11:30am - 4:30pm, by Eric Church from Serious Games Initiative - Woodrow Wilson
International Center for Scholars, and Emilie Saulnier from 1st Playable
Productions.